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C.P.U.S.A.
Role: Level Designer
Description: Multiplayer map for the versus mode
Tool: Splinter Cell: ChaosTheory Editor (Unreal Engine 2.5)
Work period: from December 2009 to February 2010
Missions: - writing of level design documents
- creation of custom textures and models
- 3D level design
- writing of playtest documents
- video editing
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